In a place where your fantasy can roam free, there won't be any boundaries to what your imagination can create.
Misha’s Tech Playground
graphics, fun and code play
I'm crazy - but who cares? My ideas are constantly dwelling and this is the place for them to pour out and form into something good. Only active participation will ultimately make this place come to life.
Performance comparison between HTML, SVG and Canvas
I already found out that using scroll properties is good for fast map scrolling. I extended the concept, and after posting my code to animate sprites via a containers scroll properties I thought hey, why not just check if there’s anything better. The following article provides a short overview and a sample for each technique. There is a zip file containing the full sources as well ![]()
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Tags: code performance, Firefox, Games, JavaScript, Opera, Safari, SVG
SVG vs. XHTML
Doing a web based game without any plugin is a high-put target. I noticed this today when I tried to do my first steps with SVG. While the standard itself is certainly not in it’s infancy, the browsers trying to display it certainly are. This article aims to provide some first experiences and comparisons of SVG and (X)HTML for displaying raster based graphics on a web page.
Tags: Firefox, Games, Opera, pbbg, Safari, SVG, tile graphics
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