In a place where your fantasy can roam free, there won't be any boundaries to what your imagination can create.
Misha’s Tech Playground
graphics, fun and code play
I'm crazy - but who cares? My ideas are constantly dwelling and this is the place for them to pour out and form into something good. Only active participation will ultimately make this place come to life.
Issue Management and Other Tidbits
I just wanted to give a short heads up of what’s to be expected in the near future.
Recently I started a new job as developer which was originally supposed to give me more spare time. This thought turned out nice but well, I still need to earn money on the side so most of my spare time is spent coding for other people…
Nonetheless I am still busy working on my game engine and I am making good progress here. To keep track of my own status and to gather notes and links for this as well as other projects I installed Mantis, a bug and issue tracking system. Soon I’ll probably sign up with an open-svn account too to make my (coding-)life even easier…
I must say it is pretty neat and works well. Installation was relatively easy, though it took me about 6 hours to set it up, configure and install additional modules such as jpgraph.
A few of the added benefits now are:
- automatic roadmap generation (with progress indicator)
- changelog
- activity charts
It can be found under mantis.magicrising.de or bugs.magicrising.de, a link is also added to the Game Engine Links page (members only).
Other things right now in the works include:
- tutorial on isometric coordinate handling
- tutorial on how to implement automated terrain transitions
- a first demonstration of the game engine
Have fun and leave lots of comments ![]()
Tags: bug tracking, mantis
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