In a place where your fantasy can roam free, there won't be any boundaries to what your imagination can create.
Misha’s Tech Playground
graphics, fun and code play
I'm crazy - but who cares? My ideas are constantly dwelling and this is the place for them to pour out and form into something good. Only active participation will ultimately make this place come to life.
Choosing the right Graphics Technique for a Browser Based Game
Whether if you are doing a puzzle game, a tricky jump ‘n run or a full fledged mmorpg, be it a simply casual or a long term persistent browser based game, you’ll certainly need one thing: images and animations.
As mentioned in last weeks article, you have the choice of implementing the right drawing technique. However, there are vast performance differences. So there is no technique that fits them all, merely you’ll need to decide on a case by case basis what you are going to use.
Since trying out everything only to realize that there were some tiny details you weren’t aware of in the first place isn’t actually fun, I am providing an in depth review of each technique.
We’ll go into detail about each techniques pro’s and con’s and you’ll learn how you would go about animating your game graphics in the technique of your choice.
At the end of this article you’ll also find a matrix containing the most important facts from this review.
A Short side-note for Those Looking to Create Flash Games:
This article won’t include information about Flash or Actionscript. There are already a lot of really great tutorials and articles on this topic out there. I don’t think I need to be making another tutorial containing the same information. Have a look at GotoAndPlay.it which is an awesome source for anyone interested in making Flash games.
Tags: code performance, game engine, Games, JavaScript Library, tile graphics
Fake 3d Lighting Tutorial Part 1
How to create Graphics for Isometric Tile Games
This is a repost from my old playground website from May 19th, 2007.
Contents:
- Introduction
- Modeling The Object
- Scene And Model Preparation
- Adjusting The Render Frame
- Setting Up The Camera
- Adding Light
- Rendering
- Post Processing
- Final Thoughts
Introduction
I thought that it is about time I am doing a tutorial for modo. I have often stated I would eventually do one, now I am here to deliver.
In this tutorial I am introducing a technique to use modo to create sprites for tile based games. These sprites can then be used to generate a fake 3d lighting effect within the game, without the need for real 3d calculations. But that is part of a later tutorial really, today I just want to focus on the scene lighting, object and camera setup.
The results of this mini series can be used in traditional isometric tile games or adapted in other games as well. Right now this technique is in experimental stage, but I have made some demonstrators. One uses Javascript and the other uses Actionscript inside a flash movie:
- Flash movie
- Javascript implementation (currently no IE
and Opera, sorry) - download tutorial files (zip archive)
Tags: Games, isometric, lighting, modo, Rendering, tile graphics
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